Main MOD Changelog:
v5.2.3
AIRCRAFTS
- Wheels physX applied, as on Jets DLC (no more exploding during take off procedure).
VEHICLES
- Mercedes Benz Unimog 1550L truck has been added (new model - two personnel transport versions, one fuel truck and one ammo truck). Personnel transport version vehicles are supporting FFV (2 seats) and are capable to carry 10 soldiers including driver.
GENERAL
- Some general tweaking on configs - values.
v5.2.2
AIRCRAFTS
- Dynamic loadouts - all aircrafts have now dynamic loadout capability through editor, as on Jets DLC.
- An extra MFD added for F-16 (accessible via action menu) as helper for users they want to have a better picture of aircraft parameters during flight (Throttle percentage, ASL, ATL, Speed, Heading, Weapon selected).
- Fuel tanks Jettison is now scripted via action menu and is affecting the overhaul aircraft fuel quantity.
- A7 Corsair with Tiger paint scheme has been added.
ARMORED
- MLRS (ArmA 3 Retexture) has been added.
- Leopard 1A4 (new model - added).
- Leopard 2A4 (new model - added).
- M113 APC (new model - added).
GENERAL
- All vehicles have now editor preview pictures (pending for units).
- Classnames.txt updated and included.
- Units accessories (Uniforms - Backpacks - Vests - Headgear) text file added.
v5.2.1
UNITS
- Uniforms textures tweaking (Insignia option used), predefined badges added (also visible/selectable in Arsenal - Insignia).
- Inverted Greek flag arm patch corrected (thanks to ICE MAN for point me on that).
- New Officer unit with formal uniform and hat added.
- Some configs tweaking.
AIRCRAFTS
- Laser designation ability added (as on JETS DLC).
- Configs are now on a different PBO for making easiest any future update process.
- Aircrafts speed raised a little bit in order to be closer to game standards.
- A targeting pod (3D object) added to F-16D.
- Some configs tweaking.
v5.2
- F-16D Block 52+ added (new model - two seats)
- A small fix as reported that using this mod the AAF units on editor spawned with their helmet into their backpack.
AIRCRAFTS
- PhysX compatibility added
- New F-16 cockpit (new model)
- F-35B aircraft import (from A2) with new cockpit and underwing carriages (new models)
- Flight dynamics tweaked as possible
- Weapons and sounds issues fixed
- Sensors system added
- Hidden selections for all aircrafts added (camo)
- Afterburner exhaust effect added
- Headgear and Vests armor corrected (visible in Arsenal)
- Flipped iron sights (new models) added to M110 and MK12 rifles
- Some animations changed or corrected
- Improvements on ammo and sounds
- General improvements to many parts of the MOD
v1.55
- Some textures enhancement (retexturing) to most of these ships.
- A small fix for Zeus compatibility. You need to set the Game Master icon attributes to include all official and unofficial addons.
- On this update many issues have been fixed and the addition of two more ships raise the number to seven.
- Crew is no longer leaving ships or been killed when any ship is placed on EDEN editor.
- Ships speed and acceleration as also their generall behavior tweaked.
- Ships armor reduced to be more easily destructable.
- Frigates and Corvette front guns have changed ammo type to 127mm and 100mm (AI using them now).
- Added lights plus collision and markerlights.
- Some improvements on models and configs.
- first release