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Releases Changelog


Main MOD Changelog:


v5.2.3

AIRCRAFTS
  • Wheels physX applied, as on Jets DLC (no more exploding during take off procedure).

VEHICLES
  • Mercedes Benz Unimog 1550L truck has been added (new model - two personnel transport versions, one fuel truck and one ammo truck). Personnel transport version vehicles are supporting FFV (2 seats) and are capable to carry 10 soldiers including driver.

GENERAL
  • Some general tweaking on configs - values.

v5.2.2

AIRCRAFTS


  • Dynamic loadouts - all aircrafts have now dynamic loadout capability through editor, as on Jets DLC.
  • An extra MFD added for F-16 (accessible via action menu) as helper for users they want to have a better picture of aircraft parameters during flight (Throttle percentage, ASL, ATL, Speed, Heading, Weapon selected).
  • Fuel tanks Jettison is now scripted via action menu and is affecting the overhaul aircraft fuel quantity. 
  • A7 Corsair with Tiger paint scheme has been added.

ARMORED

  • MLRS (ArmA 3 Retexture) has been added. 
  • Leopard 1A4 (new model - added).
  • Leopard 2A4 (new model - added).
  • M113 APC (new model - added).

GENERAL

  • All vehicles have now editor preview pictures (pending for units).
  • Classnames.txt updated and included.
  • Units accessories (Uniforms - Backpacks - Vests - Headgear) text file added.

v5.2.1

UNITS


  • Uniforms textures tweaking (Insignia option used), predefined badges added (also visible/selectable in Arsenal - Insignia).
  • Inverted Greek flag arm patch corrected (thanks to ICE MAN for point me on that).
  • New Officer unit with formal uniform and hat added.
  • Some configs tweaking.


AIRCRAFTS


  • Laser designation ability added (as on JETS DLC).
  • Configs are now on a different PBO for making easiest any future update process.
  • Aircrafts speed raised a little bit in order to be closer to game standards.
  • A targeting pod (3D object) added to F-16D.
  • Some configs tweaking.


v5.2


  • F-16D Block 52+ added (new model - two seats)
v5.1.1

  • A small fix as reported that using this mod the AAF units on editor spawned with their helmet into their backpack.
v5.1

AIRCRAFTS

  • PhysX compatibility added
  • New F-16 cockpit (new model)
  • F-35B aircraft import (from A2) with new cockpit and underwing carriages (new models)
  • Flight dynamics tweaked as possible
  • Weapons and sounds issues fixed
  • Sensors system added
  • Hidden selections for all aircrafts added (camo)
  • Afterburner exhaust effect added
UNITS

  • Headgear and Vests armor corrected (visible in Arsenal)
WEAPONS

  • Flipped iron sights (new models) added to M110 and MK12 rifles
  • Some animations changed or corrected
  • Improvements on ammo and sounds
GENERAL

  • General improvements to many parts of the MOD


NAVY MOD Changelog:

v1.55

  • Some textures enhancement (retexturing) to most of these ships.
v1.5.1
  • A small fix for Zeus compatibility. You need to set the Game Master icon attributes to include all official and unofficial addons.
v1.5
  • On this update many issues have been fixed and the addition of two more ships raise the number to seven.
v1.1
  • Crew is no longer leaving ships or been killed when any ship is placed on EDEN editor.
  • Ships speed and acceleration as also their generall behavior tweaked.
  • Ships armor reduced to be more easily destructable.
  • Frigates and Corvette front guns have changed ammo type to 127mm and 100mm (AI using them now).
  • Added lights plus collision and markerlights.
  • Some improvements on models and configs.
v1.0
  • first release